MarioClientPayloadHandler

Synchronizes Mario state across client/server so movement stays coherent. Use this page as a quick orientation point before editing MarioClientPayloadHandler.

Functions

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fun handleDamagePacket(data: DamagePacket, _context: ERROR CLASS: Symbol not found for ClientPlayNetworking.Context)
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fun handleHealPacket(data: HealPacket, _context: ERROR CLASS: Symbol not found for ClientPlayNetworking.Context)
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fun handleMcharPacket(data: McharPacket, context: ERROR CLASS: Symbol not found for ClientPlayNetworking.Context)
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fun handleSetMarioModePacket(data: SetMarioModePacket, context: ERROR CLASS: Symbol not found for ClientPlayNetworking.Context)
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fun handleSetModelPacket(data: SetModelPacket, _context: ERROR CLASS: Symbol not found for ClientPlayNetworking.Context)