MarioServerPayloadHandler

Synchronizes Mario state across client/server so movement stays coherent. Use this page as a quick orientation point before editing MarioServerPayloadHandler.

Functions

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fun broadcastMarioOffPacket(player: ServerPlayer)
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fun handleMcharPacket(data: McharPacket, context: ServerPlayNetworking.Context)
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fun removeRelayState(playerUuid: UUID)

Clean up relay state when a player disconnects.

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fun sendDamagePacket(player: ServerPlayer, packet: DamagePacket)
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fun sendHealPacket(player: ServerPlayer, packet: HealPacket)
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fun sendSetMarioModePacket(player: ServerPlayer, packet: SetMarioModePacket)
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fun sendSetModelPacket(player: ServerPlayer, packet: SetModelPacket)