MarioTextureManager

Coordinates Mario mode systems, wiring, and gameplay integration points. Use this page as a quick orientation point before editing MarioTextureManager.

Properties

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val luigiAtlas: Identifier
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val sonicAtlas: Identifier
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val steveAtlas: Identifier

Functions

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fun getMetalTextureLocationForModel(modelID: Int, player: Player?): Identifier
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fun getPlayerTextureLocation(player: Player?): Identifier
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fun getTextureLocationForModel(modelID: Int, player: Player?): Identifier
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fun setMCharTexture(img: ERROR CLASS: Symbol not found for NativeImage)