Package-level declarations
Team Deathmatch implementation (rules, classes, bots, sessions). Use this package for competitive mode tuning.
Types
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data class TeamDeathmatchConfig(val arena: String, val mode: TeamDeathmatchConfig.Mode, val timeLimitSeconds: Int, val respawnDelaySeconds: Int, val livesPerPlayer: Int, val friendlyFire: Boolean, val killPoints: Int, val teamKillPoints: Int, val spawnProtectionRadius: Int, val overtimeSeconds: Int, val suddenDeathMaxSeconds: Int)
Config for the Team Deathmatch minigame.
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object TeamDeathmatchGame
Plasmid minigame: Team Deathmatch (timed or limited lives).
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Opens evermod:team_deathmatch using a programmatically constructed config.