Team Deathmatch Config
data class TeamDeathmatchConfig(val arena: String, val mode: TeamDeathmatchConfig.Mode, val timeLimitSeconds: Int, val respawnDelaySeconds: Int, val livesPerPlayer: Int, val friendlyFire: Boolean, val killPoints: Int, val teamKillPoints: Int, val spawnProtectionRadius: Int, val overtimeSeconds: Int, val suddenDeathMaxSeconds: Int)(source)
Config for the Team Deathmatch minigame.
Properties
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Whether friendly fire is enabled.
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Points awarded for an enemy kill.
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Lives per player in lives mode.
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Game mode to run.
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Overtime duration (seconds) if timed mode ends in a tie.
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Respawn delay in seconds.
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Protected radius (blocks) around team spawns for building protection.
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Max duration for sudden death (seconds) before declaring a draw.
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Points awarded for a team kill (default 0).
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Time limit for timed mode.