Tnt Survival Config
data class TntSurvivalConfig(val arena: String, val durationSeconds: Int, val initialTntPerSecond: Int, val maxTntPerSecond: Int, val fuseTicks: Int)(source)
Configuration for the TNT Survival minigame.
Players must survive raining primed TNT for durationSeconds. The spawn rate starts at initialTntPerSecond and linearly ramps to maxTntPerSecond by the end of the game.