4everCraft Mod
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4everCraft Mod
4everCraft Mod
/
com.evermod.mario.sm64.libsm64
/
GraphNodeObject
Graph
Node
Object
open
class
GraphNodeObject
:
Structure
(
source
)
Members
Constructors
Graph
Node
Object
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constructor
(
)
Properties
active
Area
Index
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@
JvmField
var
activeAreaIndex
:
Char
angle
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@
JvmField
var
angle
:
FloatArray
anim
Info
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@
JvmField
var
animInfo
:
AnimInfo.ByValue
area
Index
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@
JvmField
var
areaIndex
:
Char
auto
Read
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open
var
autoRead
:
Boolean
auto
Write
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open
var
autoWrite
:
Boolean
camera
To
Object
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@
JvmField
var
cameraToObject
:
FloatArray
node
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@
JvmField
var
node
:
GraphNode.ByValue
pointer
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open
val
pointer
:
Pointer
?
pos
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@
JvmField
var
pos
:
FloatArray
scale
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@
JvmField
var
scale
:
FloatArray
shared
Child
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@
JvmField
var
sharedChild
:
GraphNode
?
throw
Matrix
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@
JvmField
var
throwMatrix
:
FloatArray
unk4C
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@
JvmField
var
unk4C
:
Pointer
?
Functions
auto
Read
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open
fun
autoRead
(
)
auto
Write
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open
fun
autoWrite
(
)
clear
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open
fun
clear
(
)
data
Equals
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open
fun
dataEquals
(
s
:
Structure
?
)
:
Boolean
open
fun
dataEquals
(
s
:
Structure
?
,
clear
:
Boolean
)
:
Boolean
read
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open
fun
read
(
)
read
Field
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open
fun
readField
(
name
:
String
?
)
:
Any
?
set
Auto
Synch
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open
fun
setAutoSynch
(
auto
:
Boolean
)
size
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open
fun
size
(
)
:
Int
to
Array
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open
fun
toArray
(
array
:
Array
<
out
Structure
?
>
?
)
:
Array
<
out
Structure
?
>
?
open
fun
toArray
(
size
:
Int
)
:
Array
<
out
Structure
?
>
?
to
String
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open
fun
toString
(
debug
:
Boolean
)
:
String
?
write
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open
fun
write
(
)
write
Field
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open
fun
writeField
(
name
:
String
?
)
open
fun
writeField
(
name
:
String
?
,
value
:
Any
?
)